![]() ![]() Skills Bluff +17, Fly +14, Intimidate +20, Knowledge (any two) +13, Perception +16, Sense Motive +16, Stealth +19Īny creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 22 Will save or become engulfed in sickly green flames. Str -, Dex 22, Con -, Int 17, Wis 16, Cha 25įeats Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility Spell-Like Abilities (CL 9th) concentration +16Īt will- dancing lights, disguise self, ghost sound (DC 17), invisibility, pyrotechnics (DC 19), ray of enfeeblement (DC 18)ġ/day- summon (level 4, 2 will-o’-wisps 50%) ![]() Ranged witchflame bolt* +13 (8d6 fire plus witchflame) ![]() Melee incorporeal touch +13 (8d6 fire plus witchflame) Perception +16ĪC 24, touch 24, flat-footed 17 (+7 deflection, +6 Dex, +1 dodge)ĭefensive Abilities incorporeal, witchflame Immune fire, undead traits ![]()
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